![]() ![]() “Chain of Memories” is such a well-executed take on a downscaled version of “Kingdom Hearts'' that I almost wish it had remained on handheld devices. It’s an excellent fit for a handheld device that travels with the player - this is your moveset, so much so that it’s literally in your pocket. This makes combat feel incredibly tactical, but also strikingly personal. You can chain together three cards at a time to unleash special attacks, but you need to find those cards in your deck before you can add them to a combo, which means specifically organizing your cards is also vital to success. Every attack in your arsenal is one that you have to specifically unlock, then specifically choose. You still need to position yourself relative to the enemy to unleash an effective attack, but that attack is now represented by a card in a deck that can be edited between fights. In “Chain of Memories,” cards are played in real time as physical attacks, which means the game still feels like “Kingdom Hearts” at its core. “Chain of Memories'' compensates for this by introducing a new deck building mechanic that’s unlike anything I’ve seen in any other game. During fights, movement is now severely limited. “Chain of Memories” loses 3D space, which means it loses the original game’s physical navigation in combat. What “Chain of Memories'’' understands expertly is that any time you adapt a work, you will lose something, and you must compensate for that loss with an equivalent gain. ![]() It was one of the first video games I ever played, a very confusing experience for a small child with no familiarity with the PS2 original. ![]() It is a very roundabout, “Kingdom Hearts” way of adapting the first game for a new platform. “Kingdom Hearts: Chain of Memories” for the Game Boy Advance is not a straight demake of “Kingdom Hearts.” It is a spinoff that’s also kind of a sequel that’s also kind of a demake - immediately after the events of the original game, series protagonist Sora finds himself without his memories wandering through recreated settings from the PS2 classic, recreating events with nearly no deviation until the very end. But in traditional “Kingdom Hearts” fashion, it wasn’t quite that simple. The beloved PlayStation 2 action game “Kingdom Hearts,” a crossover between Square Enix’s slate of Japanese role-playing games and Disney’s revered catalog of animated films, received the 3D-to-2D treatment when it came to the Game Boy Advance. ![]()
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